Your monitor's built-in crosshair vs. a real software overlay, why one wins for aim.

If you've ever used your monitor's built-in crosshair OSD (like ASUS GamePlus, or the equivalent crosshair setting on many Samsung, Acer, and MSI gaming monitors), you've probably hit the same wall: it's a handful of fixed presets you can't really tailor to the game you're playing. This page covers where built-in monitor crosshairs fall short for competitive aim, and what a dedicated software overlay like Crosshair X adds.

The 4 limitations of monitor crosshairs

A built-in monitor crosshair is a convenient extra, but it's a generic, fixed feature, not a tool built for the way the aim community actually tunes crosshairs. Here's where that shows up in practice:

1
The sizes are fixed, and usually large.
Built-in crosshairs typically offer just a few preset sizes, and because they're designed to be clearly visible across any game, even the "small" option is often big enough to obscure a distant target. There's no fine size control to dial it down to a single pixel-precise dot.
2
Limited color, and usually no opacity or outline control.
Most built-in crosshairs offer only a few fixed colors, commonly bright red or green, at full opacity. That can be a poor match on maps where the color blends into the scene, such as Rust's red-sand terrain or Hunt: Showdown's muddy bayou. There's generally no way to dim it, add a contrast outline, or switch colors per map.
3
A few shapes, and one setup for every game.
The built-in shape options are usually a short list (cross, dot, T-shape, circle), and the same crosshair applies to every game, since there are no per-game profiles. The crosshair you'd want for Rust hipfire is the opposite of what you'd want for a CS2 spray-down. There's also no animation, text layers, or community designs, the things the aim community has been iterating on for years.
4
It's tied to that one monitor.
Switch to your living-room TV for couch play, travel with a laptop and a different external monitor, or play at a friend's place, and the crosshair doesn't come with you. The feature lives in the monitor's firmware, not on your account, so it's only there when you're sitting at that exact display.

Side-by-side comparison

  Monitor OSD crosshair Crosshair X overlay
Number of designs A few presets 100,000+ community designs + full designer
Color options Usually a few fixed colors 16 million colors with HSL/RGB picker
Opacity Typically fixed 0–100% per layer
Outline / contrast border No Yes (any thickness, any color)
Per-game profiles Typically one crosshair for everything Unlimited, auto-switches per game
Animation / fire-reaction No Multi-stage animations on fire / hit
Image / logo overlay No Yes (PNG, animated GIF)
Text labels (kill counter, callsign) No Yes, as a layer
Works across monitors / displays Tied to that one monitor Any display on your PC
Travels with you Lives in the monitor's firmware Tied to your Steam / MS / Epic account
Anti-cheat Off-screen hardware Runs outside the game process. Full breakdown.
Cost Free, if your monitor includes it $9.99 once. No subscription.

Where the monitor crosshair actually does win

To be honest: there's one case where the monitor OSD still has the edge.

  • Console gaming. Crosshair X is PC-only (Windows). If you play primarily on PS5 / Xbox / Switch, the monitor OSD is your only option, we have no horse in that race.

For every PC use case, every game, every anti-cheat, every monitor, the software overlay wins on every axis that matters. See our anti-cheat safety page for per-engine compatibility (EAC, BattlEye, Vanguard, Ricochet, Javelin, VAC, all green).

Try it before your next ranked session.

$9.99 once. 14-day Steam refund window applies. Same overlay over a million PC gamers already use.