Your monitor's built-in crosshair vs. a real software overlay, why one wins for aim.
If you've ever used your monitor's built-in crosshair OSD (like ASUS GamePlus, or the equivalent crosshair setting on many Samsung, Acer, and MSI gaming monitors), you've probably hit the same wall: it's a handful of fixed presets you can't really tailor to the game you're playing. This page covers where built-in monitor crosshairs fall short for competitive aim, and what a dedicated software overlay like Crosshair X adds.
The 4 limitations of monitor crosshairs
A built-in monitor crosshair is a convenient extra, but it's a generic, fixed feature, not a tool built for the way the aim community actually tunes crosshairs. Here's where that shows up in practice:
Built-in crosshairs typically offer just a few preset sizes, and because they're designed to be clearly visible across any game, even the "small" option is often big enough to obscure a distant target. There's no fine size control to dial it down to a single pixel-precise dot.
Most built-in crosshairs offer only a few fixed colors, commonly bright red or green, at full opacity. That can be a poor match on maps where the color blends into the scene, such as Rust's red-sand terrain or Hunt: Showdown's muddy bayou. There's generally no way to dim it, add a contrast outline, or switch colors per map.
The built-in shape options are usually a short list (cross, dot, T-shape, circle), and the same crosshair applies to every game, since there are no per-game profiles. The crosshair you'd want for Rust hipfire is the opposite of what you'd want for a CS2 spray-down. There's also no animation, text layers, or community designs, the things the aim community has been iterating on for years.
Switch to your living-room TV for couch play, travel with a laptop and a different external monitor, or play at a friend's place, and the crosshair doesn't come with you. The feature lives in the monitor's firmware, not on your account, so it's only there when you're sitting at that exact display.
Side-by-side comparison
| Monitor OSD crosshair | Crosshair X overlay | |
|---|---|---|
| Number of designs | A few presets | 100,000+ community designs + full designer |
| Color options | Usually a few fixed colors | 16 million colors with HSL/RGB picker |
| Opacity | Typically fixed | 0–100% per layer |
| Outline / contrast border | No | Yes (any thickness, any color) |
| Per-game profiles | Typically one crosshair for everything | Unlimited, auto-switches per game |
| Animation / fire-reaction | No | Multi-stage animations on fire / hit |
| Image / logo overlay | No | Yes (PNG, animated GIF) |
| Text labels (kill counter, callsign) | No | Yes, as a layer |
| Works across monitors / displays | Tied to that one monitor | Any display on your PC |
| Travels with you | Lives in the monitor's firmware | Tied to your Steam / MS / Epic account |
| Anti-cheat | Off-screen hardware | Runs outside the game process. Full breakdown. |
| Cost | Free, if your monitor includes it | $9.99 once. No subscription. |
Where the monitor crosshair actually does win
To be honest: there's one case where the monitor OSD still has the edge.
- Console gaming. Crosshair X is PC-only (Windows). If you play primarily on PS5 / Xbox / Switch, the monitor OSD is your only option, we have no horse in that race.
For every PC use case, every game, every anti-cheat, every monitor, the software overlay wins on every axis that matters. See our anti-cheat safety page for per-engine compatibility (EAC, BattlEye, Vanguard, Ricochet, Javelin, VAC, all green).